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Andy Lau’s new film has been completed, which is as absolute as "The Journey Home"!


1905 movie network feature In the movie, the evacuation team took 326,713 steps to complete the difficult journey home; outside the big screen, some netizens sighed after watching the movie in the theater: just a front-row movie ticket will take you to experience the war of "Numia" immersively.



From the riddled city streets, the dilapidated refugee camp tents, to the endless desert, the jagged valley border station… How does the fictional North African war-torn country under the director’s lens realize the true landing on Chinese territory through setting the scene?


Not only "Return of Thousand Miles", but also the films that have just been completed, can they also successfully complete the "airborne" in an exotic country?



[Virtual]

From an entire embassy to a single foreign currency

20,000 square meter studio landscaping is difficult


A large part of the distant "North African countries" in "A Thousand Miles of Return" were born in the Oriental Movie Metropolis of Qingdao.The crowded market that Zong Dawei and Cheng Lang walked through, the checkpoint where they encountered the explosion, and of course the most important building in the movie, the Chinese Embassy, were all built in temporary locations in the park.



Making sure to film a realistic story about overseas evacuations in China became the most difficult challenge to overcome. The art team spent months collecting thousands of footage to build a prototype skeleton for this fictional Arab country.


No matter whether it is the capital Leptis or the small town of Sebrata, which has the most intense battlefield, unlike ordinary films, which only have relatively clear requirements for the setting of the exterior facade, "Return of Thousand Miles" not only needs to realize the series of multiple key scenes, but also sets clear standards for every detail of the interior and exterior.



The staff of the film and television service department of Oriental Movie Metropolis who participated in the setting of "The Way Home" introduced that the entire African town was built on the tarmac of the airport runway left by other films.


The entire building has more than 70 buildings and covers an area of more than 20,000 square meters. In order to pursue realism and restoration, the setting of the scene has put forward extremely high requirements on the shape of the entire environment. Thousands of real-life photos of Arab countries are one of the key reference materials. From the inside of the scene to the facade of the building, to every prop, from details to texture and texture, it needs to be completely consistent with the style of overseas countries.



The first impression of the overall vision is important, but there are countless details that are easily overlooked to support the "exotic feeling" of "Wanli Homecoming". During the four-month construction period, there is only one month left for the art props to perfect the details.


"Walking into the interior of Zhijing and carefully looking at every flyer on the wall, including graffiti and spray painting, they are not printed out and pasted directly, but the staff really painted it one by one according to the pictures and design drafts [provided by the art team]." Not only that, the crew also purchased various local living items from various overseas channels, even all the plastic bags, waste paper and fine food packaging scattered on the ground. The props that Zong Dawei and Cheng Lang often need to take out in the movie are also the top priority in the restoration process, and they must "make people see the sense of use at a glance" to pass the test.



Beyond that, vegetation is the key to making the city truly "alive."


It was not difficult for the crew to find coconut trees and palm trees, but it was the biggest test to keep the plants growing in tropical and subtropical broad-leaved forests evergreen in the temperate deciduous forest climate during the months of filming. But when more than 70 big trees really stood up on both sides of the street, "The Way Home" finally came one step closer to the real Arab country.



[Real]

North Africa, Europe, South East Asia…

The film industry grasps the sense of exotic atmosphere


It’s not just "The Way Home".byAndy LauThe starring role of "Moscow Action" has just been completed, and this movie has also completed an important railway scene shooting in the movie capital through setting the scene.



Before that, the leading comedy "Super Family" also moved the European-style mansion snow scene into the studio with the help of the setting work.


Nowadays, the setting industry’s ability to "combine the virtual and the real" is more mature. The interior details of the scene, special furnishings, and architectural "destructive" scenes that cannot be really shot on the outside are partially realized in the studio. At other times, the setting can also cooperate with the different customs of the shooting location, and realize the instant "airdrop" of different foreign lands such as North Africa, Europe, and South East Asia.



Rao Xiaozhi found Shizui Mountain in Yinchuan, Ningxia for the second half of the evacuation scene in "The Journey Home". The Gobi, the wind food sleeping in the desert, and the refugee camps and border checkpoints built in the Grand Canyon at the end of the film all restore the perils and dangers of the evacuation battlefield 1:1.


These seemingly disorderly settings integrated in the natural environment were actually more difficult than the standardized set. The producer of "Return from Miles" once revealed a detail: the filming of the camp scene required 2,000 tents. Compared with buying them, how to make them withstand the weather was the most challenging problem for the props group.



Nowadays, the industrialization of Chinese films in terms of setting has been very mature.


The staff of the film and television service department of the Oriental Movie Metropolis said that although it is the director’s choice to shoot overseas or domestically, in his opinion, considering the investment, time cost, personnel safety, communication, supporting facilities and other issues of outbound shooting, domestic setting is a better choice. With the development of the industry for many years, whether it is construction, art or some higher technical operations, with the later stage of the film, it is completely possible to achieve 1:1 restoration of any required scene in the shooting.


In this regard, in addition to Yinchuan, Ningxia, which is listed above, "Moscow Action" was transferred to Harbin after filming in the Qingdao shed; "Peacekeeping Riot Squad" chose to restore the scene of our country’s peacekeeping troops carrying out armed evacuation missions in Africa near Yintan, Beihai, Guangxi; and "Anti-Drug 3: Big Heaven and Big Earth" directly "moved" Thailand’s Golden Triangle villages over 50,000 square meters to Lau Fau Shan in Hong Kong. In addition, border cities such as Xishuangbanna, Yunnan have also become important filming cities for Chinese films to create a "sense of atmosphere" in South East Asia.



When talking about the experience of setting the scene, Wang Hongwei once lamented that China is one of the few countries that has the financial strength and production ability to shoot movies in a way that completely builds real scenes. In this sense, the market feedback on the visual effects of "The Way Home", as well as many films shot and presented in similar ways in the future, will become a new witness to the road of Chinese film industrialization.


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Game addiction is a disease? The standard of diagnosis is actually quite "strict"

  Game addiction is a disease? Recently, a news from the World Health Assembly has sparked heated public opinion.

  At the 72nd World Health Assembly held in Geneva, Switzerland not long ago, the 11th Revision of the International Classification of Diseases (ICD-11) was adopted. Among them, "game disorder", as a disease, is included in the classification of "disorder caused by addictive behavior".

  Equating game barriers and game addiction with diseases has caused controversy all over the world. There are some supporters waving flags and shouting, and the opponents with clear-cut flags are equally huge. Why do game obstacles become diseases? How to treat it? Discussions around these topics are still going on.

  Not even playing for a few days is sick.

  To what extent do you become addicted to games? The standard of diagnosis is actually quite "strict".

  In ICD-11, the identification of "game obstacles" mainly includes three behavior modes: the control over game behavior is weakened; The priority of playing games is higher than daily life and other normal hobbies; Despite the negative consequences, continuing to play games has caused serious damage to individuals, families, society, education, work or other important fields. In addition, the above behavior patterns need to last for at least 12 months before they can be used as a basis for diagnosis.

  "Because the game has affected daily life and lasted for more than one year, only in this way can it belong to ‘ Sick ’ 。” In this regard, Hao Wei, one of the drafters of ICD-11 "Game Obstacles" and the deputy director of the Institute of Mental Health of the Second Xiangya Hospital in China, said that the so-called "Game Obstacles" are not even sick after playing games for several days in a row, but have a detailed diagnostic standard.

  This means that either playing games is a "game obstacle". Who has previously issued a document saying that research shows that only a small number of people who participate in digital or video game activities are affected by game obstacles. Dr Vladimir Pozdnyak, Department of Mental Health and Substance Abuse of WHO, also said, "Most people who play video games will not be affected by this obstacle, just as most people who drink alcohol will not be affected by ‘ Alcohol use disorder ’ Influence, but excessive use in certain circumstances will lead to adverse effects. "

  Nevertheless, why has the game alone become the target of public criticism? Behind the "game obstacle" is actually a response to people’s health concerns caused by electronic devices.

  WHO pointed out that the inclusion of "game barriers" in mental and behavioral disorders is aimed at solving a series of concerns about the impact of excessive use of electronic devices on public health. However, in the process of evaluating the existing evidence and research, the participating experts did not find enough evidence to include any technology-driven behavioral addiction such as "smartphone addiction".

  Comparatively speaking, the scientific research results of "game obstacles" are more abundant. Hao Wei said that medical research has found that game addiction has "withdrawal symptoms" similar to chemical addiction. For example, the brain images of some people who are addicted to games are similar to those who are addicted to chemical substances.

  Give priority to with psychotherapy.

  Since "game obstacle" is a disease, how should it be treated?

  Previously, there have been some treatment institutions for "internet addiction teenagers" in many places, and they have adopted extreme methods such as corporal punishment and electric shock to "treat", which has caused great controversy. Experts said that although WHO did not provide specific treatment guidance for "game barriers", for medical institutions, this move made relevant diagnosis and treatment well-founded. Health professionals can pay more attention to this obstacle and promote more research on the prevention and treatment of game obstacles.

  It is reported that in Beijing, Guangzhou and other places, some professional hospitals have carried out treatment and research on game obstacles.

  A few days ago, Beijing huilongguan hospital Behavioral Addiction Ward was officially opened, which is the first behavioral addiction treatment ward opened by public mental health medical institutions in China, and mainly treats patients with behavioral addiction such as game disorder and gambling disorder.

  Yang Kebing, deputy director of the hospital, said that the current treatment cycle of game addiction is 6 weeks — 8 weeks, divided into two stages. The treatment method is mainly psychotherapy, and there are 10 cognitive behavioral therapy modules, including interpersonal relationship management, family therapy, self-emotional management and so on. The first 4 weeks — In 6 weeks, patients should completely abstain from internet and mobile phones. During this period, the hospital will carry out outward bound training, and replace the game in various ways. For the next two weeks, patients were taught to use the internet healthily by limiting the use time.

  At present, the addiction ward is an open ward, which is equipped with a single bed, a writing desk, a sofa and green plants, and family members can also accompany the treatment. In the group therapy room, a mini KTV has been specially set up to help patients have fun outside the game.

  "If the patient seriously affects social interaction because of the game, he should go to the hospital for evaluation in time." Yang Fude, president of Beijing huilongguan hospital, said that the addiction ward can ensure the continuity of treatment, patients can easily build up the trust between doctors and patients with the help of fixed medical staff, and continuous evaluation can better follow up patients’ illness. At the same time, the hospital can provide more comprehensive treatment methods, which will help solve the problem with serious symptoms.

  Advocate healthy ways of playing games.

  Although it has been officially included in ICD-11, the "quarrel" around game addiction continues.

  Just after the adoption of the resolution, game organizations from Europe, North America and Australia, South Korea, South Africa, Brazil and other countries and regions jointly issued a statement, hoping that WHO could re-examine the resolution. The statement said: "‘ Game obstacle ’ It is not based on strong enough evidence, and it is not enough to be included in the most important standard of ICD. "

  Many practitioners in the game industry said that the key to game obstacles lies in "obstacles" rather than "games", so the positive role of games and the development achievements of the game industry should not be denied. At the same time, game companies should strengthen and improve the anti-addiction system of games, avoid teenagers’ excessive games, and create a healthy development space for the game industry.

  Some medical staff said that game obstacles are classified as mental illness, not to oppose games, but to oppose games that are harmful to physical and mental health. Medical institutions should help patients with game disorders get rid of out-of-control game behavior, establish a correct game use model, and regain sound social functions.

  "The key factor of game addiction is family education." A parent who once sent his children to an internet addiction rehabilitation institution said that the family should give their children enough love and attention, accompany them to grow up, guide them to play rationally, and help them enhance their ability to resist setbacks in the process of growing up.