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The "Hot Search" roadshow in Xi ‘an was praised by the audience as "the sense of reality hits the soul directly"


1905 movie network news The film directed by, starring, and starring is being shown. The film was released for six days, with a cumulative box office of 53.95 million, with 9.2 points for Cat’s Eye Platform and 9.3 points for Taobao Film Platform. Yesterday, "Hot Search" opened the second round of national roadshow of "Sound All the Way" and came to Xi ‘an. Director Xin Yukun and actor Song Yang came to the roadshow to communicate with the audience after the show. The director said that Xi ‘an is the place where his movie dream started, and this time he came back here to have a kind of "feeling of going home with a movie".


"After watching the movie, my heart rate soared to 130", "I was very worried by the weakness of reality" and "I was moved by the power of women’s mutual help" …… After watching the movie, the audience praised the movie and said that it was "a direct stab at people’s hearts". Han Xiaojiu, a media practitioner, shared his experience of receiving malicious comments at the scene and said that he felt "empathy" after watching the movie. There are also audiences who sent their own wooden seals to the main creator, saying that "the film is very good and I want to engrave it in my heart". The director said frankly: "I hope to tell you the complexity behind public opinion through a movie, so that when you return to life and become a part of the network, you can look at these problems more rationally."


The realistic topic resonates "moved by women’s mutual help"

The audience praised the film: it presented the dilemma and strength of women.


The realistic topic in the film aroused the discussion of the audience. Some viewers said that "as a girl, she has special resonance with the events in the film" and encouraged girls to "bravely say no when encountering sexual harassment and take legal weapons to protect themselves". The director admits that he has paid attention to the injuries suffered by some underage women in recent years, and hopes to tell everyone through movies that "there are many different women’s dilemmas that need to be paid attention to in different classes of our society, and some women’s mutual help needs to be passed on."


At the scene of the road show, female entrepreneurs came to support the film, saying that "the film hits the soul directly". In Chen Miao’s body, "I was very moved to see that women in the new era are not afraid of power, are not instigated by interests, and speak for justice". The director said that Zhou Dongyu tried a "role with a sense of age and strong energy output" this time, and Chen Miao had the power of women. "She was not influenced by family of origin, and she worked hard to achieve her career. When she encountered problems, she had the special strength to help more vulnerable victims."


The public opinion confrontation is shocking, and the role contrast is surprising.

The audience praised the film and woke themselves up "to make a brave voice of justice"


In the movie, Zhou Dongyu, Song Yang and Justin launched a fierce public opinion game around the "industrial chain of choosing a concubine on campus" caused by a girl’s jumping off a building. The audience called "the bloody reality is shocking" and "the public opinion confrontation is very enjoyable again and again". Among them, He Yan, played by Song Yang, is hard to distinguish between good and evil in the film, and the audience lamented "being cheated by acting", saying that "it was a special surprise to see the reversal after shaking with anger". When it comes to He Yan’s role design, Song Yang said frankly, "We should put him in the social animal state of middle-aged crisis", and even sometimes the audience will "ignore He Yan’s existence", which is exactly what is needed to shape the role, so as to "hide the last gorgeous turn".


The film not only unveiled the back of public opinion, but also brought more rational thinking to the audience. Some viewers said that the movie woke me up, "let me rethink the current network reality and social phenomenon", and "make a brave voice of justice" when facing similar incidents. The director said frankly: "In this era, the Internet is all around us. In case of any injustice, online public opinion may help everyone." Song Yang also said: "It is not Chen Miao’s team that finally defeated Peng Yue, but countless everyone. Everyone stands together and a single spark can burn out."


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Game addiction is a disease? The standard of diagnosis is actually quite "strict"

  Game addiction is a disease? Recently, a news from the World Health Assembly has sparked heated public opinion.

  At the 72nd World Health Assembly held in Geneva, Switzerland not long ago, the 11th Revision of the International Classification of Diseases (ICD-11) was adopted. Among them, "game disorder", as a disease, is included in the classification of "disorder caused by addictive behavior".

  Equating game barriers and game addiction with diseases has caused controversy all over the world. There are some supporters waving flags and shouting, and the opponents with clear-cut flags are equally huge. Why do game obstacles become diseases? How to treat it? Discussions around these topics are still going on.

  Not even playing for a few days is sick.

  To what extent do you become addicted to games? The standard of diagnosis is actually quite "strict".

  In ICD-11, the identification of "game obstacles" mainly includes three behavior modes: the control over game behavior is weakened; The priority of playing games is higher than daily life and other normal hobbies; Despite the negative consequences, continuing to play games has caused serious damage to individuals, families, society, education, work or other important fields. In addition, the above behavior patterns need to last for at least 12 months before they can be used as a basis for diagnosis.

  "Because the game has affected daily life and lasted for more than one year, only in this way can it belong to ‘ Sick ’ 。” In this regard, Hao Wei, one of the drafters of ICD-11 "Game Obstacles" and the deputy director of the Institute of Mental Health of the Second Xiangya Hospital in China, said that the so-called "Game Obstacles" are not even sick after playing games for several days in a row, but have a detailed diagnostic standard.

  This means that either playing games is a "game obstacle". Who has previously issued a document saying that research shows that only a small number of people who participate in digital or video game activities are affected by game obstacles. Dr Vladimir Pozdnyak, Department of Mental Health and Substance Abuse of WHO, also said, "Most people who play video games will not be affected by this obstacle, just as most people who drink alcohol will not be affected by ‘ Alcohol use disorder ’ Influence, but excessive use in certain circumstances will lead to adverse effects. "

  Nevertheless, why has the game alone become the target of public criticism? Behind the "game obstacle" is actually a response to people’s health concerns caused by electronic devices.

  WHO pointed out that the inclusion of "game barriers" in mental and behavioral disorders is aimed at solving a series of concerns about the impact of excessive use of electronic devices on public health. However, in the process of evaluating the existing evidence and research, the participating experts did not find enough evidence to include any technology-driven behavioral addiction such as "smartphone addiction".

  Comparatively speaking, the scientific research results of "game obstacles" are more abundant. Hao Wei said that medical research has found that game addiction has "withdrawal symptoms" similar to chemical addiction. For example, the brain images of some people who are addicted to games are similar to those who are addicted to chemical substances.

  Give priority to with psychotherapy.

  Since "game obstacle" is a disease, how should it be treated?

  Previously, there have been some treatment institutions for "internet addiction teenagers" in many places, and they have adopted extreme methods such as corporal punishment and electric shock to "treat", which has caused great controversy. Experts said that although WHO did not provide specific treatment guidance for "game barriers", for medical institutions, this move made relevant diagnosis and treatment well-founded. Health professionals can pay more attention to this obstacle and promote more research on the prevention and treatment of game obstacles.

  It is reported that in Beijing, Guangzhou and other places, some professional hospitals have carried out treatment and research on game obstacles.

  A few days ago, Beijing huilongguan hospital Behavioral Addiction Ward was officially opened, which is the first behavioral addiction treatment ward opened by public mental health medical institutions in China, and mainly treats patients with behavioral addiction such as game disorder and gambling disorder.

  Yang Kebing, deputy director of the hospital, said that the current treatment cycle of game addiction is 6 weeks — 8 weeks, divided into two stages. The treatment method is mainly psychotherapy, and there are 10 cognitive behavioral therapy modules, including interpersonal relationship management, family therapy, self-emotional management and so on. The first 4 weeks — In 6 weeks, patients should completely abstain from internet and mobile phones. During this period, the hospital will carry out outward bound training, and replace the game in various ways. For the next two weeks, patients were taught to use the internet healthily by limiting the use time.

  At present, the addiction ward is an open ward, which is equipped with a single bed, a writing desk, a sofa and green plants, and family members can also accompany the treatment. In the group therapy room, a mini KTV has been specially set up to help patients have fun outside the game.

  "If the patient seriously affects social interaction because of the game, he should go to the hospital for evaluation in time." Yang Fude, president of Beijing huilongguan hospital, said that the addiction ward can ensure the continuity of treatment, patients can easily build up the trust between doctors and patients with the help of fixed medical staff, and continuous evaluation can better follow up patients’ illness. At the same time, the hospital can provide more comprehensive treatment methods, which will help solve the problem with serious symptoms.

  Advocate healthy ways of playing games.

  Although it has been officially included in ICD-11, the "quarrel" around game addiction continues.

  Just after the adoption of the resolution, game organizations from Europe, North America and Australia, South Korea, South Africa, Brazil and other countries and regions jointly issued a statement, hoping that WHO could re-examine the resolution. The statement said: "‘ Game obstacle ’ It is not based on strong enough evidence, and it is not enough to be included in the most important standard of ICD. "

  Many practitioners in the game industry said that the key to game obstacles lies in "obstacles" rather than "games", so the positive role of games and the development achievements of the game industry should not be denied. At the same time, game companies should strengthen and improve the anti-addiction system of games, avoid teenagers’ excessive games, and create a healthy development space for the game industry.

  Some medical staff said that game obstacles are classified as mental illness, not to oppose games, but to oppose games that are harmful to physical and mental health. Medical institutions should help patients with game disorders get rid of out-of-control game behavior, establish a correct game use model, and regain sound social functions.

  "The key factor of game addiction is family education." A parent who once sent his children to an internet addiction rehabilitation institution said that the family should give their children enough love and attention, accompany them to grow up, guide them to play rationally, and help them enhance their ability to resist setbacks in the process of growing up.